AoeStats
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Arena

509735145Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 10m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Inca · Czechia
939
+29
🇨🇿 Turks · Czechia
916
+17
🇨🇿 Teutons · Czechia
915
+17
🇨🇿 Britons · Czechia
908
+17
🇵🇪 Vikings · Peru
964
-17
🇷🇺 Sicilians · Russia
940
-17
🇨🇱 Maya · Chile
940
-17
🇺🇸 Wei · United States
921
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 332 — — —
32 325 9:37 — —
26 268 — — —
22 222 — — —
22 223 — — —
20 204 — — —
19 199 9:29 — —
4 38 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 640 0 0 2,390 2,816
1,500 755 0 0 2,255 2,583
1,550 525 0 0 2,075 2,505
1,400 550 0 0 1,950 2,235
1,500 425 0 0 1,925 2,299
1,400 520 0 0 1,920 2,739
1,450 400 50 0 1,900 2,227
100 0 0 0 100 582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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