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Arena

510677035Analyzed
3v3 RM · 17h ago on Oct 2, 2026· 43m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Dravidians · Peru
1545
+13
🇧🇷 Malians · Brazil
1508
+15
🇺🇸 Lithuanians · United States
1506
+15
🇨🇳 Goths · China
1494
-15
🇨🇳 Japanese · China
1476
-14
🇨🇳 Italians · China
1474
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,066 9:18 26:06 30:34 ⚔ Towers into Archers into Fast Imp
47 2,047 10:50 14:50 29:11 ⛏ Fast Castle
39 1,694 10:20 15:03 33:20 ⛏ Fast Castle
38 1,620 10:07 14:29 32:54 ⛏ Fast Castle
36 1,539 10:09 13:46 30:57 ⛏ Fast Castle
26 1,135 11:11 17:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,610 15,734 18,290 4,200 64,834 67,439
21,700 22,260 9,535 1,720 55,215 62,887
26,805 13,213 9,455 1,725 51,198 52,174
16,560 13,595 9,265 1,050 40,470 44,036
15,290 11,985 5,290 2,175 34,740 37,619
6,550 7,275 1,945 1,085 16,855 18,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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