AoeStats
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MegaRandom

507271643Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 49m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1136
+14
🇸🇪 Cumans · Sweden
1095
+15
🇩🇪 Mongols · Germany
1087
+16
🇺🇸 Georgians · United States
1060
+17
🇨🇳 Huns · China
1116
-17
🇨🇳 Italians · China
1101
-16
🇦🇺 Koreans · Australia
1089
-16
🇨🇳 Teutons · China
1015
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,023 12:40 16:09 30:53 ⛏ Fast Castle
37 1,845 14:01 19:42 40:46 ⛏ Fast Castle
35 1,756 12:38 16:26 32:23 ⛏ Fast Castle
31 1,567 11:32 23:16 — ⛏ Fast Castle
29 1,464 14:11 18:32 43:07 ⛏ Fast Castle
25 1,233 11:20 16:53 34:56 ⛏ Fast Castle
23 1,138 13:48 17:57 — ⛏ Fast Castle
19 944 12:46 19:19 36:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,850 26,062 21,025 4,300 69,237 76,356
21,960 14,040 11,010 2,225 49,235 51,401
20,145 14,870 9,785 3,730 48,530 51,704
21,295 11,180 9,405 5,600 47,480 64,264
16,535 9,865 4,895 2,800 34,095 50,031
15,200 10,218 6,620 1,450 33,488 33,642
8,925 13,510 6,760 2,485 31,680 36,138
12,225 6,165 4,120 2,350 24,860 28,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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