AoeStats
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Arena

507263304Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 60m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Magyars · Australia
1085
+15
🇦🇺 Celts · Australia
1076
+15
🇦🇺 Cumans · Australia
1075
+15
🇨🇳 Persians · China
1033
+17
🇿🇦 Magyars · South Africa
1086
-17
🇷🇪 Romans · Réunion
1063
-16
🇨🇿 Spanish · Czechia
1044
-15
🇨🇳 Franks · China
1015
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,351 10:59 14:43 28:59 ⛏ Fast Castle
27 1,666 9:50 15:17 31:47 ⛏ Fast Castle
25 1,487 9:55 17:19 37:18 ⚔ FC into Scouts
23 1,371 10:16 21:22 38:14 ⛏ Fast Castle
21 1,275 10:00 18:37 31:31 ⛏ Fast Castle
19 1,177 10:31 14:48 41:45 ⛏ Fast Castle
18 1,098 9:54 15:25 40:07 ⛏ Fast Castle
13 796 10:34 15:20 45:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,835 17,583 25,710 4,540 120,668 129,107
39,275 27,495 26,095 1,700 94,565 103,465
55,285 26,790 7,760 1,700 91,535 99,253
40,235 25,888 17,045 2,150 85,318 91,400
30,160 26,885 14,185 2,710 73,940 83,617
24,290 18,345 14,195 1,675 58,505 58,437
17,790 22,265 8,905 335 49,295 53,195
13,835 10,840 5,735 1,665 32,075 35,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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