AoeStats
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Pilgrims

507259978Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 36m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vikings · Taiwan
1038
+12
🇹🇼 Burmese · Taiwan
1015
+13
🇨🇱 Malay · Chile
974
+15
🇨🇱 Armenians · Chile
956
+16
🇦🇺 Goths · Australia
1075
-19
🇨🇳 Koreans · China
914
-13
🇭🇰 Chinese · Hong Kong SAR China
913
-12
🇨🇳 Persians · China
906
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 788 23:01 31:52 — ⚔ Drush into Fish Boom into Fire Galleys FC
18 675 26:23 31:54 — ⛏ Fish Boom FC
16 583 10:36 18:27 — ⛏ Fast Castle
14 516 15:09 28:31 — ⛏ Fish Boom
12 437 17:34 — — ⛏ Fish Boom
8 289 — — —
5 168 — — —
0 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,155 6,240 3,925 950 20,270 24,092
5,600 6,570 2,075 1,500 15,745 17,424
3,900 6,045 1,220 450 11,615 12,094
2,935 3,635 200 100 6,870 11,608
1,700 2,431 50 400 4,581 4,476
1,100 800 50 100 2,050 1,779
400 425 0 100 925 562
0 0 0 0 0 549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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