AoeStats
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Arena

510925253Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 49m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
780
+15
🇮🇳 Romans · India
769
+16
🇨🇱 Khmer · Chile
769
-16
🇨🇱 Sicilians · Chile
768
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,092 12:15 18:02 — ⛏ Fast Castle
17 855 21:50 — —
17 854 11:15 21:10 34:27 ⛏ Fast Castle
9 451 11:37 14:20 36:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,225 11,125 7,840 2,250 40,440 56,021
18,085 7,960 5,935 2,450 34,430 37,439
13,600 13,100 3,280 2,150 32,130 39,880
2,650 3,270 100 1,225 7,245 8,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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