AoeStats
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Arena

510919807Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 45m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Romans · India
751
+18
🇦🇷 Aztecs · Argentina
727
+18
🇨🇱 Khmer · Chile
787
-18
🇨🇱 Sicilians · Chile
786
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 1,133 10:35 16:19 34:23 ⛏ Fast Castle
20 902 11:08 16:24 37:33 ⛏ Fast Castle
11 480 12:05 14:47 36:27 ⛏ Fast Castle
11 523 11:56 16:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,955 19,230 6,150 2,900 47,235 58,255
20,970 8,815 7,835 2,900 40,520 46,413
8,310 6,450 5,905 945 21,610 23,222
6,375 5,560 1,125 1,850 14,910 17,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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