AoeStats
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Arena

510914546Analyzed
2v2 RM · 15h ago on Oct 3, 2026· 45m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
765
+18
🇺🇸 Teutons · United States
685
+22
🇨🇱 Khmer · Chile
807
-20
🇨🇱 Sicilians · Chile
806
-20
Player eAPM Actions Feudal Castle Imperial Opening
13 581 9:26 16:36 41:47 ⛏ Fast Castle
13 577 12:33 41:47 — ⚔ Towers into Archers
11 481 14:22 19:41 — ⛏ Fast Castle
8 372 11:48 15:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,910 7,270 4,930 1,700 27,810 33,549
9,435 6,920 1,950 1,250 19,555 21,504
7,410 4,515 1,710 2,425 16,060 17,455
3,365 2,190 825 2,635 9,015 9,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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