AoeStats
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Fortress

510384534Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 41m 2s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1053
+16
🇦🇷 Celts · Argentina
1046
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,684 8:51 12:31 29:15 ⛏ Fast Castle
21 844 8:44 13:34 26:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,105 13,285 16,075 2,500 56,965 60,639
22,530 17,535 13,170 2,950 56,185 57,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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