AoeStats
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MegaRandom

510410879Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 47m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burgundians · Italy
1116
+10
🇮🇹 Byzantines · Italy
1105
+10
🇬🇧 Huns · United Kingdom
1045
+13
🇮🇹 Persians · Italy
841
+21
🇵🇪 Spanish · Peru
1026
-16
🇱🇻 Armenians · Latvia
993
-14
🇦🇷 Mongols · Argentina
961
-13
🇰🇷 Franks · South Korea
911
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,853 9:55 19:34 36:52 ⚔ Scout Rush
34 1,586 11:09 23:07 35:11 ⚔ Archer Rush
29 1,366 10:20 17:07 40:32 ⛏ Fast Castle
28 1,309 13:16 22:11 43:36 ⚔ Fish Boom into Drush FC
21 988 12:59 20:20 34:56 ⚔ Fish Boom into Archers
20 926 13:54 22:47 —
19 897 13:56 23:05 — ⚔ Fish Boom into Archers into Skirms
17 808 12:17 17:23 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,360 17,090 17,550 750 58,750 59,746
18,750 10,525 10,135 1,500 40,910 50,527
13,985 14,270 6,450 2,195 36,900 38,590
14,990 12,170 7,145 920 35,225 40,376
12,475 11,832 4,835 1,655 30,797 32,112
9,850 9,268 6,335 1,430 26,883 31,147
9,815 8,283 3,290 2,600 23,988 25,117
7,565 6,238 4,525 855 19,183 25,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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