AoeStats
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Pilgrims

507048026Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 26m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Slavs · Thailand
1016
+12
🇰🇷 Bohemians · South Korea
913
+16
🇺🇸 Aztecs · United States
904
+18
🇨🇳 Wu · China
891
+17
🇨🇳 Spanish · China
1038
-20
🇨🇿 Vikings · Czechia
1036
-20
🇳🇱 Magyars · Netherlands
803
-11
🇳🇱 Bulgarians · Netherlands
794
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,313 10:42 21:48 — ⛏ Fish Boom into Fire Galleys FC
34 908 9:33 20:49 — ⛏ Fish Boom into Galleys FC
24 639 10:54 16:45 — ⛏ Fish Boom FC
22 590 13:17 — — ⚔ Fish Boom into Scouts into Towers
20 542 17:21 24:43 — ⛏ Fish Boom into Fire Galleys FC
18 482 11:46 19:13 — ⛏ Fish Boom FC
18 473 10:57 17:30 — ⛏ Fish Boom FC into Fire Galleys
15 401 16:48 26:31 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,470 8,960 2,630 100 16,160 16,934
5,690 5,910 2,645 225 14,470 14,370
5,345 6,600 695 100 12,740 13,630
5,900 4,602 1,530 300 12,332 14,715
2,825 6,365 2,050 135 11,375 12,125
3,850 5,150 500 100 9,600 11,468
3,530 4,203 1,355 350 9,438 12,027
3,440 2,665 1,410 1,020 8,535 8,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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