AoeStats
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Arena

506632872Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 44m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Bohemians · Finland
967
+13
🇹🇷 Magyars · Türkiye
965
+13
🇹🇼 Chinese · Taiwan
931
+15
🇰🇷 Persians · South Korea
896
+17
🇹🇷 Britons · Türkiye
911
-15
🇹🇷 Teutons · Türkiye
911
-15
🇹🇷 Cumans · Türkiye
898
-14
🇹🇷 Romans · Türkiye
893
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,414 12:30 24:54 35:28 ⚔ Archer Rush
22 976 10:38 20:53 40:25 ⛏ Fast Castle
21 926 14:06 20:43 31:56 ⛏ Fast Castle
20 887 10:37 21:53 34:12 ⛏ Fast Castle
19 862 9:44 14:29 — ⛏ Fast Castle
18 818 10:11 19:52 40:14 ⛏ Fast Castle
14 643 11:27 16:51 31:04 ⛏ Fast Castle
9 386 11:07 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,870 8,290 17,920 2,255 52,335 56,139
23,275 15,515 8,170 1,530 48,490 56,826
21,300 10,650 12,625 1,500 46,075 58,485
13,215 14,850 8,310 1,050 37,425 46,940
16,700 8,740 10,135 1,105 36,680 43,357
4,655 15,710 7,460 950 28,775 29,171
6,700 5,165 3,910 900 16,675 20,918
3,880 4,380 0 100 8,360 10,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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