AoeStats
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Arena

506627507Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 51m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
960
+16
🇨🇳 Franks · China
932
+17
🇹🇼 Goths · Taiwan
915
+17
🇰🇷 Poles · South Korea
876
+20
🇨🇳 Franks · China
967
-18
🇳🇱 Goths · Netherlands
962
-18
🇨🇳 Tatars · China
957
-18
🇳🇱 Khmer · Netherlands
905
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,798 12:19 16:35 36:52 ⛏ Fast Castle
33 1,714 9:42 15:52 35:39 ⛏ Fast Castle
31 1,609 11:38 16:16 34:50 ⛏ Fast Castle
21 1,115 11:44 17:00 38:16 ⛏ Fast Castle
21 1,078 13:17 18:55 33:28 ⛏ Fast Castle
17 884 9:12 19:39 24:42 ◆ FC into Fast Imp
12 629 12:01 15:40 — ⛏ Fast Castle
10 494 11:38 18:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,460 25,830 12,520 1,600 81,410 96,638
27,805 25,840 19,165 2,900 75,710 80,782
30,490 14,785 19,600 1,605 66,480 70,014
23,365 10,955 14,975 950 50,245 59,888
15,850 11,510 8,075 850 36,285 78,736
15,475 13,315 6,025 1,180 35,995 44,984
8,470 4,365 1,305 200 14,340 16,610
5,715 5,665 200 200 11,780 13,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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