AoeStats
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Fortress

507518399Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 82m 1s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Franks · Romania
1368
+8
🇩🇪 Saracens · Germany
1200
+15
🇪🇸 Bohemians · Spain
1160
+16
🇷🇴 Georgians · Romania
1130
+18
🇨🇳 Jurchens · China
1207
-16
🇯🇵 Maya · Japan
1178
-14
🇨🇳 Mongols · China
1159
-14
🇺🇸 Japanese · United States
1139
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 4,139 8:50 12:55 27:37 ⛏ Fast Castle
41 3,387 7:34 12:03 29:12 ⛏ Fast Castle
33 2,711 7:25 13:57 29:10 ⛏ Fast Castle
33 2,743 7:59 12:29 29:57 ⛏ Fast Castle
30 2,435 7:37 14:33 28:54 ⛏ Fast Castle
24 1,978 6:08 11:14 36:28 ⛏ Fast Castle
19 1,591 7:40 13:24 29:12 ⛏ Fast Castle
14 1,168 7:33 12:56 27:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
115,825 31,060 43,690 4,800 195,375 206,347
68,945 24,080 53,855 8,775 155,655 168,872
49,505 47,685 36,890 3,460 137,540 156,076
25,200 55,295 54,735 1,765 136,995 157,855
50,630 51,757 25,995 3,280 131,662 136,717
50,835 31,630 35,430 6,440 124,335 146,969
42,965 49,220 18,235 5,350 115,770 162,733
12,520 19,020 11,085 525 43,150 48,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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