AoeStats
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Pilgrims

507504565Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 53m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
1162
+16
🇷🇺 Franks · Russia
1143
+17
🇪🇸 Portuguese · Spain
1143
+17
1216
-19
🇻🇳 Koreans · Vietnam
1179
-17
🇹🇼 Wei · Taiwan
1091
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,346 11:28 23:14 46:09 ⚔ Fish Boom into Fire Galleys into Archers
36 1,911 10:38 19:10 39:23 ⛏ Fish Boom into Galleys FC
32 1,693 10:21 21:53 39:25 ⛏ Fish Boom FC
30 1,587 11:43 18:28 32:17 ⚔ Fish Boom into Scouts FC
28 1,504 10:25 26:22 — ⛏ Fish Boom FC
23 1,254 14:10 28:11 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,095 35,590 20,715 3,375 75,775 80,659
11,650 34,395 21,705 4,450 72,200 75,586
19,615 18,883 10,390 3,165 52,053 56,784
17,550 14,415 9,785 1,815 43,565 44,594
6,635 5,015 1,510 475 13,635 14,175
5,970 5,455 975 1,120 13,520 14,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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