AoeStats
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Arena

507291060Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 97m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1170
+15
🇫🇷 Britons · France
1158
+16
🇺🇸 Tatars · United States
1155
+16
🇪🇸 Khitans · Spain
1126
+17
🇹🇼 Britons · Taiwan
1183
-17
🇰🇷 Vietnamese · South Korea
1175
-17
🇨🇳 Burgundians · China
1131
-15
🇦🇷 Japanese · Argentina
1128
-15
Player eAPM Actions Feudal Castle Imperial Opening
83 8,070 11:22 16:14 30:48 ⛏ Fast Castle
52 5,062 11:26 15:48 29:34 ⛏ Fast Castle
49 4,822 10:08 14:40 32:33 ⛏ Fast Castle
46 4,466 10:20 15:15 21:17 ◆ FC into Fast Imp
35 3,440 10:40 18:15 31:04 ⛏ Fast Castle
32 3,084 10:14 21:58 34:43 ⚔ Archer Rush
26 2,560 10:33 15:26 28:28 ⛏ Fast Castle
16 1,568 11:29 17:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
225,185 23,630 36,955 2,800 288,570 300,424
120,130 54,934 50,290 5,125 230,479 233,767
113,335 52,340 29,470 3,875 199,020 208,694
46,845 71,385 27,885 7,650 153,765 169,454
60,900 69,535 11,310 3,750 145,495 172,534
61,825 32,827 29,030 3,055 126,737 137,202
14,265 30,334 34,115 850 79,564 85,130
6,615 6,935 2,170 1,500 17,220 18,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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