AoeStats
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Black Forest

507290144Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 4m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
1184
+13
🇫🇷 Tatars · France
1130
+15
🇫🇷 Franks · France
1069
+19
🇪🇸 Hindustanis · Spain
1143
-17
🇹🇼 Britons · Taiwan
1118
-16
🇨🇱 Romans · Chile
1088
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 138 — — —
30 122 — — —
25 102 — — —
20 79 — — —
19 77 — — —
2 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 176 50 0 626 461
450 146 0 0 596 356
350 99 50 0 499 336
300 112 0 0 412 453
250 60 50 0 360 318
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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