AoeStats
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Arena

507231938Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 6m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1169
+15
🇺🇸 Persians · United States
1088
+18
🇲🇽 Turks · Mexico
1063
+19
🇪🇸 Khitans · Spain
1161
-18
🇨🇳 Franks · China
1146
-18
🇩🇪 Bohemians · Germany
1103
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 198 — — —
25 153 — — —
22 135 — — —
17 101 — — —
16 97 — — —
15 89 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 100 50 0 1,300 1,444
950 175 50 0 1,175 1,260
800 200 0 0 1,000 1,017
700 275 0 0 975 1,174
650 275 0 0 925 994
600 275 0 0 875 744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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