AoeStats
← lamanito6

Nomad

507100093Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 47m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1323
+10
🇮🇳 Persians · India
1217
+14
🇭🇷 Burgundians · Croatia
1045
+21
🇭🇷 Vikings · Croatia
1043
+21
🇩🇪 Magyars · Germany
1186
-17
🇪🇸 Chinese · Spain
1178
-17
🇲🇽 Saracens · Mexico
1164
-16
🇩🇪 Portuguese · Germany
1157
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,801 14:05 19:51 39:11 ⛏ Fish Boom FC
36 1,711 14:48 19:07 31:26 ⛏ Fish Boom FC
33 1,582 14:07 20:38 — ⛏ Fish Boom into Galleys FC
31 1,450 12:18 18:11 33:51 ⛏ Fish Boom FC
31 1,477 14:58 24:27 38:29 ⛏ Fish Boom into Fire Galleys FC
27 1,298 16:29 21:16 39:38 ⛏ Fish Boom FC
21 994 13:28 20:21 36:28 ⛏ Fish Boom FC into Galleys
18 846 14:27 18:54 30:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,680 18,270 18,275 4,200 86,425 89,917
22,050 20,826 9,940 4,355 57,171 58,389
21,225 19,075 8,600 1,950 50,850 56,370
20,215 17,440 8,885 2,810 49,350 52,036
8,650 17,962 12,450 2,800 41,862 43,189
12,790 19,200 4,615 3,725 40,330 41,223
12,870 10,270 6,575 3,400 33,115 36,581
14,580 7,685 9,145 775 32,185 35,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.