AoeStats
← lamanito6

Nomad

507086891Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 64m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Dravidians · Spain
1164
+14
🇵🇾 Japanese · Paraguay
1155
+15
🇮🇳 Ethiopians · India
1113
+17
🇫🇷 Italians · France
1111
+17
🇫🇷 Maya · France
1136
-16
🇹🇷 Franks · Türkiye
1130
-16
🇹🇷 Wu · Türkiye
1126
-16
🇫🇷 Huns · France
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,341 14:29 20:07 34:30 ⚔ Fish Boom FC into Archers
43 2,776 14:18 19:06 37:55 ⛏ Fish Boom FC
34 2,189 14:36 19:01 45:32 ⛏ Fish Boom FC
32 2,094 14:40 21:01 43:34 ⛏ Fast Castle
31 2,028 13:44 19:05 35:10 ⛏ Fish Boom FC
29 1,895 15:07 22:03 41:03 ⛏ Fish Boom FC
27 1,772 14:03 18:05 39:00 ⛏ Fish Boom FC
24 1,580 15:22 20:08 35:01 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,745 25,130 25,310 2,250 79,435 92,142
25,495 22,700 21,060 4,950 74,205 77,843
29,900 24,834 11,675 4,355 70,764 73,984
24,620 18,260 16,960 2,565 62,405 73,312
26,900 16,972 14,090 3,450 61,412 63,004
22,900 13,474 21,270 2,800 60,444 60,901
15,105 19,228 13,865 2,900 51,098 61,517
18,135 14,592 15,315 3,000 51,042 54,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.