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Hill Fort

507012759Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 44m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Georgians · Spain
1152
+12
🇹🇷 Cumans · Türkiye
1147
+12
🇲🇽 Khmer · Mexico
1027
+17
🇨🇿 Portuguese · Czechia
1026
+18
🇨🇳 Tatars · China
1125
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🇨🇳 Jurchens · China
1099
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🇨🇳 Magyars · China
1010
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🇨🇳 Spanish · China
1006
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,709 9:14 20:45 36:55 ⚔ Scout Rush
25 1,128 10:11 18:12 35:40 ⛏ Fast Castle
24 1,050 11:52 16:51 38:29 ⛏ Fast Castle
24 1,055 11:21 16:14 36:35 ⛏ Fast Castle
24 1,063 11:10 18:07 31:13 ⛏ Fast Castle
19 824 10:56 22:36 31:58 ⛏ Fast Castle
19 865 12:22 19:31 35:24 ⛏ Fast Castle
18 817 12:31 20:12 36:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,350 7,967 14,550 2,995 53,862 60,327
26,010 14,920 7,135 2,350 50,415 58,836
14,320 19,745 12,260 650 46,975 50,804
17,650 17,680 8,100 2,555 45,985 51,957
15,895 8,260 8,085 3,315 35,555 44,050
w
13,770 12,215 7,425 2,075 35,485 39,215
13,310 8,155 3,800 1,370 26,635 39,207
9,860 7,048 5,690 2,380 24,978 28,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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