AoeStats
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Black Forest

506353288Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 22m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bohemians · Russia
1171
+14
🇱🇹 Spanish · Lithuania
1152
+15
🇬🇧 Turks · United Kingdom
1147
+15
🇪🇸 Aztecs · Spain
1136
+16
🇨🇳 Khmer · China
1168
-17
🇫🇷 Portuguese · France
1132
-15
🇦🇺 Japanese · Australia
1116
-14
🇨🇳 Malay · China
1095
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 794 13:59 21:32 — ⛏ Fast Castle
30 654 16:11 21:08 — ⛏ Fast Castle
26 583 12:45 16:46 — ⛏ Fast Castle
22 479 11:26 15:49 — ⛏ Fast Castle
22 480 12:39 19:40 — ⛏ Fast Castle
21 461 15:36 19:39 — ⚔ FC into Scouts
20 439 21:08 — —
19 423 12:47 18:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,825 3,870 690 300 10,685 11,157
5,125 3,599 250 315 9,289 9,920
4,750 3,497 250 385 8,882 8,676
4,025 3,551 250 200 8,026 8,792
4,100 2,502 400 200 7,202 8,237
4,250 1,583 250 690 6,773 7,353
3,650 1,713 200 60 5,623 7,112
2,700 1,876 50 0 4,626 5,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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