AoeStats
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Arena

506335841Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 51m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Slavs · Spain
1143
+11
🇲🇽 Saracens · Mexico
1104
+13
🇹🇼 Sicilians · Taiwan
920
+33
🇦🇹 Bohemians · Austria
1047
-16
🇻🇳 Mongols · Vietnam
1035
-15
🇻🇳 Persians · Vietnam
1016
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 3,315 9:33 27:46 49:27 ⚔ Towers into Archers
35 1,821 10:20 14:06 34:11 ⛏ Fast Castle
32 1,656 13:47 18:29 35:33 ⛏ Fast Castle
24 1,245 9:57 17:16 33:48 ⛏ Fast Castle
22 1,166 11:28 15:08 29:49 ⛏ Fast Castle
21 1,096 10:39 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,580 29,060 15,310 2,190 67,140 83,828
29,895 18,900 13,750 4,100 66,645 73,204
22,205 14,125 15,620 3,675 55,625 57,409
20,525 10,935 5,215 1,600 38,275 41,159
12,720 7,155 5,710 2,325 27,910 34,170
8,665 6,048 605 450 15,768 15,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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