AoeStats
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Arena

506332380Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 40m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1269
+11
🇨🇳 Bohemians · China
1121
+17
🇨🇳 Teutons · China
1034
+21
🇨🇳 Turks · China
968
+24
🇨🇭 Vikings · Switzerland
1173
-19
🇹🇼 Mongols · Taiwan
1151
-18
🇪🇸 Aztecs · Spain
1143
-18
🇨🇳 Hindustanis · China
1138
-18
Player eAPM Actions Feudal Castle Imperial Opening
57 2,305 9:53 13:36 28:14 ⛏ Fast Castle
51 2,047 9:52 19:01 37:06 ⛏ Fast Castle
34 1,355 11:12 15:57 29:22 ⛏ Fast Castle
33 1,317 9:29 14:55 34:50 ⛏ Fast Castle
23 944 10:03 22:15 31:37 ⚔ Towers FC
21 831 11:02 17:17 28:13 ⛏ Fast Castle
20 808 10:38 14:22 30:06 ⛏ Fast Castle
13 506 11:01 14:56 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,955 20,805 9,825 1,155 54,740 71,195
21,795 16,330 8,130 3,050 49,305 59,658
17,100 16,230 8,160 2,350 43,840 58,314
16,750 13,595 5,520 980 36,845 41,335
17,275 7,275 6,410 2,150 33,110 38,323
10,665 7,650 4,170 865 23,350 33,106
9,700 7,690 3,270 1,185 21,845 26,373
7,675 5,425 1,670 1,435 16,205 20,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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