AoeStats
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Black Forest

505413651Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 46m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
1131
+16
🇪🇸 Burgundians · Spain
1130
+16
🇰🇷 Vikings · South Korea
1127
+16
🇮🇳 Hindustanis · India
1125
+16
🇫🇷 Bohemians · France
1186
-17
🇧🇦 Inca · Bosnia & Herzegovina
1154
-17
🇬🇧 Teutons · United Kingdom
1095
-15
🇳🇱 Persians · Netherlands
1094
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,574 11:06 17:21 32:23 ⛏ Fast Castle
31 1,441 14:17 18:53 36:15 ⛏ Fast Castle
26 1,229 11:41 17:31 29:29 ⛏ Fast Castle
24 1,105 13:04 16:42 30:37 ⛏ Fast Castle
23 1,087 11:08 15:36 29:10 ⛏ Fast Castle
21 993 11:41 16:51 29:41 ⛏ Fast Castle
20 954 11:26 15:59 31:42 ⛏ Fast Castle
19 875 11:22 14:57 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,530 29,900 14,005 1,145 72,580 81,019
28,585 20,025 18,610 950 68,170 77,855
19,435 20,209 16,450 1,700 57,794 69,041
26,685 13,435 12,220 4,330 56,670 64,211
27,160 17,607 8,150 2,635 55,552 63,119
24,870 13,960 10,920 2,750 52,500 56,202
22,790 15,722 9,445 2,085 50,042 51,522
22,240 11,665 7,265 5,255 46,425 51,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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