AoeStats
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Nomad

505411800Analyzed
3v3 RM · 23d ago on Sep 9, 2026· 20m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
1346
+8
🇦🇺 Malay · Australia
1104
+16
🇦🇺 Magyars · Australia
1082
+17
🇪🇸 Malians · Spain
1155
-15
🇪🇸 Bulgarians · Spain
1144
-14
🇨🇿 Wu · Czechia
1092
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 651 13:10 17:39 — ⛏ Fish Boom FC
26 521 15:09 — — ⛏ Fish Boom
24 480 13:32 — — ⛏ Fish Boom
22 444 16:18 — — ⛏ Fish Boom
17 345 13:18 20:17 — ⚔ Fish Boom into Scouts
12 242 13:20 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,195 3,388 250 1,530 9,363 8,546
4,430 3,625 350 100 8,505 8,126
3,675 3,742 495 100 8,012 7,417
3,625 3,060 315 225 7,225 7,510
2,975 2,906 190 230 6,301 6,202
1,800 1,550 0 110 3,460 4,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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