AoeStats
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Highland

505271005Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 61m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Persians · Morocco
1152
+15
🇬🇧 Mongols · United Kingdom
1143
+15
🇧🇪 Tatars · Belgium
1137
+16
🇪🇸 Muisca · Spain
1112
+17
🇮🇳 Sicilians · India
1165
-17
🇮🇳 Jurchens · India
1127
-16
🇮🇳 Khitans · India
1121
-15
🇩🇪 Saracens · Germany
1103
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,149 11:39 16:39 30:46 ⛏ Fish Boom FC
29 1,776 10:07 18:42 36:57 ⛏ Fish Boom FC
28 1,730 10:52 14:57 46:21 ⛏ Fast Castle
25 1,513 11:20 18:40 35:44 ⛏ Fast Castle
24 1,455 10:45 19:40 36:12 ⛏ Fast Castle
23 1,403 11:01 15:02 30:40 ⛏ Fast Castle
22 1,368 11:22 15:06 28:39 ⛏ Fast Castle
18 1,086 11:20 18:24 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,280 26,398 28,415 2,685 98,778 118,289
40,605 18,240 23,535 2,320 84,700 90,998
42,630 16,950 13,985 4,600 78,165 114,868
42,380 12,153 17,895 3,600 76,028 84,335
30,185 22,300 12,720 3,100 68,305 73,976
13,845 29,940 16,060 1,020 60,865 78,352
19,160 17,290 16,555 3,060 56,065 73,525
24,465 14,587 4,140 3,785 46,977 50,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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