AoeStats
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Arena

504836486Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 55m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1195
+13
🇪🇸 Turks · Spain
1148
+15
🇨🇱 Chinese · Chile
1114
+16
🇪🇸 Romans · Spain
1144
-16
🇳🇱 Teutons · Netherlands
1138
-15
🇩🇪 Italians · Germany
1084
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,383 11:14 15:22 29:43 ⛏ Fast Castle
39 2,132 11:13 15:37 38:01 ⛏ Fast Castle
35 1,904 10:10 15:18 44:47 ⛏ Fast Castle
31 1,698 10:34 17:55 31:55 ⛏ Fast Castle
31 1,697 11:35 15:38 36:38 ⛏ Fast Castle
24 1,299 10:35 14:50 36:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,370 23,910 15,345 2,150 64,775 88,261
22,170 15,545 16,990 6,900 61,605 87,787
25,940 16,675 13,890 5,000 61,505 81,652
27,635 17,158 10,225 2,850 57,868 65,483
20,560 17,475 16,745 2,145 56,925 65,516
15,200 20,250 10,845 1,300 47,595 58,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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