AoeStats
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Arena

504441049Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 103m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Shu · Spain
1129
+15
🇨🇭 Gurjaras · Switzerland
1059
+18
🇨🇿 Ethiopians · Czechia
1024
+19
🇨🇳 Vietnamese · China
1174
-20
🇦🇺 Wei · Australia
1130
-19
🇺🇸 Celts · United States
996
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 5,241 10:39 15:24 28:43 ⛏ Fast Castle
43 4,428 11:18 16:57 29:41 ⛏ Fast Castle
31 3,227 9:05 16:43 29:37 ⛏ Fast Castle
30 3,148 10:24 17:18 31:10 ⛏ Fast Castle
26 2,674 11:18 15:21 30:28 ⛏ Fast Castle
16 1,661 11:05 15:05 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,215 120,120 25,330 3,130 238,795 265,604
95,215 36,785 50,235 6,745 188,980 233,041
82,275 56,945 31,350 3,635 174,205 189,193
89,925 41,340 32,695 3,730 167,690 193,067
55,975 67,912 18,940 2,835 145,662 168,522
55,520 49,360 21,670 2,675 129,225 140,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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