AoeStats
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Arena

507512520Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 35m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Armenians · Canada
1365
+12
🇻🇳 Teutons · Vietnam
1323
+13
🇧🇷 Romans · Brazil
1317
+14
🇷🇺 Bengalis · Russia
1291
+15
🇭🇰 Persians · Hong Kong SAR China
1450
-21
🇲🇴 Romans · Macao SAR China
1285
-14
🇲🇴 Britons · Macao SAR China
1178
-10
🇨🇳 Huns · China
1152
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 1,834 11:03 14:50 — ⛏ Fast Castle
38 1,345 10:25 13:55 29:50 ⛏ Fast Castle
37 1,300 11:45 15:40 — ⛏ Fast Castle
27 951 8:54 24:51 — ⚔ Towers FC
27 936 10:54 15:41 31:53 ⛏ Fast Castle
22 780 9:41 13:37 30:47 ⛏ Fast Castle
21 735 10:00 — —
19 680 10:57 14:41 28:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,675 12,495 6,560 1,050 41,780 47,427
14,930 12,761 4,890 1,500 34,081 36,764
15,545 11,430 6,055 300 33,330 38,271
9,010 9,076 3,325 900 22,311 25,328
8,355 7,371 3,455 850 20,031 22,228
7,810 5,515 5,745 230 19,300 22,341
8,975 6,190 1,610 2,125 18,900 20,202
2,850 3,204 100 600 6,754 6,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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