AoeStats
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Black Forest

509790831Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 31m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
779
+14
🇲🇽 Slavs · Mexico
757
+15
🇲🇽 Bohemians · Mexico
754
+15
🇲🇽 Britons · Mexico
743
+20
🇨🇱 Hindustanis · Chile
788
-18
🇨🇱 Slavs · Chile
718
-14
🇨🇱 Inca · Chile
711
-14
🇨🇱 Britons · Chile
685
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,016 12:24 18:03 — ⛏ Fast Castle
26 846 13:51 25:20 — ⚔ Archer Rush
20 650 23:07 — —
17 539 21:01 28:26 — ⛏ Fast Castle
17 530 15:45 24:32 — ⛏ Fast Castle
14 445 13:40 24:06 — ⚔ Skirmisher Rush
12 368 12:25 30:00 — ⚔ Champi Rush
11 363 12:47 16:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,475 7,675 780 850 16,780 23,950
6,425 5,050 1,210 375 13,060 14,710
6,380 2,732 1,830 705 11,647 15,981
4,825 3,488 995 650 9,958 11,555
4,145 4,349 300 160 8,954 10,995
3,850 3,031 500 360 7,741 8,045
3,625 3,070 175 250 7,120 8,164
3,535 1,971 370 775 6,651 6,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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