AoeStats
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African Clearing

510401503Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 23m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
1525
+16
🇮🇹 Mapuche · Italy
1496
+18
🇧🇷 Dravidians · Brazil
1482
+18
🇨🇴 Vietnamese · Colombia
1419
+21
🇨🇳 Burgundians · China
1646
-23
🇨🇳 Huns · China
1572
-20
🇨🇳 Mongols · China
1499
-17
🇨🇳 Turks · China
1410
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 1,473 13:41 17:25 — ⚔ FC into Scouts
54 1,274 14:00 18:52 — ⛏ Fast Castle
42 975 12:02 — — ⚔ Scout Rush
37 877 11:52 20:30 — ⚔ Scout Rush
32 750 12:04 — — ⚔ Scout Rush
27 628 11:50 18:01 — ⛏ Fast Castle
22 518 12:40 18:00 — ⛏ Fast Castle
17 404 13:06 17:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,200 2,813 350 100 10,463 10,141
5,700 3,019 250 100 9,069 10,704
5,475 2,394 250 850 8,969 9,014
3,700 2,565 755 1,500 8,520 8,348
4,425 2,907 500 100 7,932 7,920
4,475 2,467 350 100 7,392 9,691
3,485 2,828 795 200 7,308 7,128
3,150 2,137 570 850 6,707 6,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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