AoeStats
← Fatamon6

Black Forest

506373959Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 94m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wu · Australia
992
+14
🇻🇳 Britons · Vietnam
930
+17
🇦🇹 Lithuanians · Austria
915
+17
🇨🇳 Turks · China
911
+17
🇧🇷 Aztecs · Brazil
990
-18
🇩🇪 Italians · Germany
987
-18
🇦🇷 Persians · Argentina
913
-15
🇨🇱 Celts · Chile
882
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 3,052 11:42 20:00 33:42 ⚔ Archer Rush
30 2,868 12:06 18:05 31:07 ⛏ Fast Castle
27 2,540 14:32 19:59 37:48 ⛏ Fast Castle
27 2,546 13:35 18:44 33:35 ⛏ Fast Castle
24 2,271 11:35 15:49 32:20 ⛏ Fast Castle
21 2,029 9:59 14:17 31:24 ⛏ Fast Castle
16 1,481 13:05 21:33 31:05 ⛏ Fast Castle
11 1,029 15:22 25:11 36:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,125 31,070 31,325 3,330 115,850 120,441
32,510 33,340 34,275 6,075 106,200 112,769
46,370 40,394 12,295 3,915 102,974 110,079
33,015 33,930 26,010 4,510 97,465 105,061
41,820 20,990 25,625 4,570 93,005 103,822
28,065 28,182 24,710 4,020 84,977 86,436
27,310 28,577 13,985 3,855 73,727 93,736
21,035 20,980 12,990 950 55,955 83,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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