AoeStats
← Caniche

Nomad

508969399Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 30m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1538
+13
🇦🇷 Italians · Argentina
1535
+13
🇦🇷 Persians · Argentina
1536
-15
🇦🇷 Mongols · Argentina
1424
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,117 11:47 22:10 — ⚔ Fish Boom into Scouts
36 1,098 13:34 17:18 — ⛏ Fish Boom FC
30 908 15:14 22:22 — ⚔ Fish Boom into Towers FC
28 847 13:38 19:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,060 5,209 2,300 100 14,669 14,443
6,540 4,629 1,735 580 13,484 14,442
4,825 4,024 690 1,005 10,544 9,656
3,700 3,337 535 615 8,187 8,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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