AoeStats
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Nomad

508074176Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 42m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1525
+13
🇦🇷 Japanese · Argentina
1522
+13
🇦🇷 Mongols · Argentina
1462
+16
🇹🇷 Turks · Türkiye
1592
-19
🇮🇪 Celts · Ireland
1413
-12
🇱🇧 Wei · Lebanon
1389
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,197 12:33 20:43 37:24 ⛏ Fish Boom
31 1,307 12:02 20:39 39:57 ⚔ Fish Boom into Scouts
29 1,244 13:39 17:19 37:14 ⛏ Fish Boom FC
29 1,243 12:39 17:00 29:39 ⛏ Fish Boom FC
29 1,209 13:41 20:09 — ⛏ Fish Boom FC
20 865 13:34 21:18 40:55 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
34,085 11,997 15,925 2,350 64,357 64,718
14,865 10,360 8,150 3,550 36,925 44,541
14,955 12,120 5,365 3,825 36,265 37,781
10,000 11,953 7,910 800 30,663 32,350
11,070 9,264 5,200 1,805 27,339 27,750
11,190 11,903 2,140 1,735 26,968 28,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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