AoeStats
← Caniche

Nomad

508064871Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 54m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1458
+19
🇩🇪 Dravidians · Germany
1426
+20
🇩🇪 Chinese · Germany
1403
+21
🇦🇷 Bohemians · Argentina
1545
-20
🇦🇷 Ethiopians · Argentina
1543
-21
🇦🇷 Spanish · Argentina
1481
-19
Player eAPM Actions Feudal Castle Imperial Opening
46 2,526 12:32 19:17 41:16 ⛏ Fish Boom into Fire Galleys FC
44 2,403 12:15 16:39 34:18 ⛏ Fish Boom FC
43 2,353 13:29 18:58 — ⛏ Fish Boom FC
37 2,019 12:09 23:18 51:15 ⚔ Fish Boom into Scouts into Towers
31 1,689 12:16 20:13 35:00 ⛏ Fish Boom into Galleys FC
30 1,652 12:58 17:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,960 15,945 18,120 1,150 66,175 79,331
20,740 27,885 12,845 4,120 65,590 70,014
21,495 20,785 10,745 3,100 56,125 61,467
14,525 21,750 12,950 3,250 52,475 53,974
14,550 11,230 4,740 3,375 33,895 34,255
8,750 11,103 4,545 3,225 27,623 30,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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