AoeStats
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Nomad

508056905Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 43m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
1633
+13
🇸🇪 Byzantines · Sweden
1534
+17
🇦🇷 Gurjaras · Argentina
1560
-15
🇦🇷 Teutons · Argentina
1558
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,871 12:46 23:39 41:44 ⛏ Fish Boom FC
39 1,683 13:19 21:20 36:37 ⛏ Fish Boom into Fire Galleys FC
31 1,355 12:37 16:35 40:35 ⛏ Fish Boom FC
30 1,280 12:07 15:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,445 13,417 11,335 995 47,192 49,061
19,030 13,520 4,965 4,365 41,880 45,547
15,455 9,833 10,850 1,510 37,648 38,432
12,220 8,582 6,100 2,320 29,222 31,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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