AoeStats
← Caniche

Nomad

507822838Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 56m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1550
+10
🇦🇷 Cumans · Argentina
1548
+10
🇦🇷 Portuguese · Argentina
1468
+13
🇨🇱 Italians · Chile
1430
-12
🇦🇷 Bulgarians · Argentina
1411
-11
🇨🇱 Mongols · Chile
1392
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 3,258 11:56 23:44 34:25 ⛏ Fish Boom into Galleys FC
34 1,908 12:47 27:22 42:50 ⛏ Fish Boom into Galleys into Fire Galleys FC
32 1,815 13:15 17:07 35:00 ⛏ Fish Boom FC
30 1,673 13:49 17:52 40:21 ⛏ Fish Boom FC
28 1,560 14:56 19:25 31:34 ⛏ Fish Boom FC
19 1,087 12:17 16:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,085 16,214 24,630 2,350 79,279 82,848
29,430 23,080 15,670 3,985 72,165 73,552
28,705 15,435 18,200 3,015 65,355 68,516
16,000 19,460 11,620 4,565 51,645 55,049
8,305 17,157 11,020 4,445 40,927 42,753
5,545 5,722 1,430 1,450 14,147 14,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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