AoeStats
← Richard Nixon

MegaRandom

503919140Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 122m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
955
+15
🇺🇸 Spanish · United States
902
+17
🇺🇸 Poles · United States
819
+21
🇺🇸 Ethiopians · United States
714
+63
🇺🇸 Persians · United States
941
-20
🇩🇪 Romans · Germany
933
-20
🇧🇷 Armenians · Brazil
932
-20
🇬🇧 Turks · United Kingdom
901
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 3,373 17:00 22:27 60:19 ⛏ Fast Castle
23 2,791 17:20 36:21 — ⚔ Archer Rush
22 2,721 16:32 32:36 59:43 ⚔ Towers into Scouts
19 2,350 16:18 29:03 41:20 ⛏ Fast Castle
15 1,845 15:51 22:58 33:33 ⛏ Fast Castle
11 1,384 16:37 24:25 52:34
9 1,125 13:48 21:14 62:52 ⛏ Fast Castle
6 713 15:54 25:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
108,630 26,620 16,025 9,335 160,610 162,234
68,825 49,899 30,220 7,495 156,439 170,996
42,355 53,590 39,450 4,850 140,245 154,390
25,590 51,600 44,820 17,905 139,915 158,401
86,045 24,165 12,010 5,960 128,180 137,410
11,995 24,020 6,960 1,150 44,125 48,097
13,305 16,010 7,820 3,685 40,820 48,220
2,800 2,270 200 200 5,470 6,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.