AoeStats
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Lombardia

509902424Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 43m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Slavs · Italy
1003
+14
🇹🇼 Celts · Taiwan
990
+15
🇮🇳 Huns · India
983
+15
🇪🇸 Italians · Spain
974
+15
🇩🇪 Persians · Germany
1044
-17
🇩🇪 Celts · Germany
962
-15
🇨🇴 Spanish · Colombia
939
-14
🇩🇪 Persians · Germany
906
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,328 11:15 14:43 35:55 ⛏ Fast Castle
22 939 15:48 20:24 34:10 ⛏ Fast Castle
19 837 11:44 20:38 35:05 ⛏ Fast Castle
17 739 11:30 17:13 30:33 ⛏ Fast Castle
16 677 10:19 16:18 36:51 ⛏ Fast Castle
16 694 11:34 15:20 33:29 ⛏ Fast Castle
13 577 10:50 20:05 33:53 ⛏ Fast Castle
11 467 14:33 22:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,875 15,996 9,085 3,800 51,756 58,954
21,895 16,147 7,625 2,860 48,527 53,042
21,015 14,675 9,145 2,590 47,425 51,706
23,915 13,116 4,045 1,345 42,421 56,587
16,190 11,370 4,305 2,675 34,540 53,446
14,015 11,690 3,835 1,125 30,665 39,028
8,700 10,866 6,075 2,250 27,891 37,672
6,230 6,978 695 2,515 16,418 20,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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