AoeStats
← poruba15

Nomad

510171596Analyzed
2v2 RM · 24h ago on Sep 29, 2026· 59m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
899
+14
🇨🇿 Teutons · Czechia
883
+14
859
-14
🇹🇷 Huns · Türkiye
842
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,792 13:40 18:48 32:48 ⛏ Fish Boom FC
29 1,747 13:23 22:20 33:22 ⛏ Fish Boom FC
29 1,735 15:00 21:27 38:45 ⚔ Fish Boom FC into Skirms into Fire Galleys
27 1,619 17:44 23:01 32:54 ⚔ Fish Boom FC into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,045 27,610 13,105 3,310 72,070 92,526
14,840 20,830 8,040 4,300 48,010 48,587
18,325 12,530 11,800 2,370 45,025 53,266
17,795 10,410 10,580 2,680 41,465 48,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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