AoeStats
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Arena

510167435Analyzed
2v2 RM · 15h ago on Sep 29, 2026· 29m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malay · United Kingdom
843
+17
842
+17
🇨🇿 Teutons · Czechia
901
-18
🇹🇼 Persians · Taiwan
848
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,204 10:26 15:19 29:05 ⛏ Fast Castle
23 667 13:52 20:19 29:21 ⚔ FC into Skirms
19 560 9:03 19:24 — ⛏ Fast Castle
12 359 10:00 16:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,395 6,210 1,455 2,050 17,110 18,864
7,975 4,050 1,350 1,300 14,675 18,404
6,815 4,850 1,495 1,500 14,660 15,573
5,120 4,395 1,615 850 11,980 15,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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