AoeStats
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Arena

510161941Analyzed
2v2 RM · 15h ago on Sep 29, 2026· 36m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
913
+14
🇨🇿 Teutons · Czechia
886
+15
🇧🇷 Britons · Brazil
879
-15
🇧🇷 Huns · Brazil
864
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,404 10:50 16:54 29:06 ⛏ Fast Castle
23 846 13:53 19:14 29:20 ⚔ FC into Skirms into Archers
15 561 13:51 20:00 31:44 ⛏ Fast Castle
13 459 12:55 21:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,035 13,360 4,500 1,545 32,440 34,589
6,850 7,725 5,540 1,400 21,515 23,182
8,620 5,895 2,895 2,415 19,825 24,790
7,855 4,520 3,800 1,050 17,225 20,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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