AoeStats
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Arena

509961597Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 54m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
915
+16
🇨🇱 Magyars · Chile
914
+16
🇨🇿 Teutons · Czechia
921
-16
🇮🇹 Italians · Italy
903
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,006 11:14 15:07 31:20 ⚔ FC into Scouts
35 1,911 9:54 13:54 35:03 ⛏ Fast Castle
30 1,625 14:01 19:57 37:51 ⚔ Skirms into Archers
27 1,502 12:25 17:22 39:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,695 17,210 12,860 3,145 58,910 60,117
21,320 21,290 14,690 750 58,050 71,659
26,295 16,600 9,485 2,950 55,330 59,128
22,915 14,755 9,775 2,050 49,495 57,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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