AoeStats
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Arena

508522566Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 66m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
1068
+12
🇬🇹 Italians · Guatemala
1050
+13
🇪🇬 Romans · Egypt
1042
+13
🇦🇷 Bohemians · Argentina
858
+21
🇪🇸 Koreans · Spain
1001
-16
🇦🇹 Celts · Austria
1000
-48
🇩🇪 Britons · Germany
973
-15
🇹🇷 Ethiopians · Türkiye
907
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 3,475 10:45 17:18 37:16 ⛏ Fast Castle
35 2,317 10:11 15:03 31:37 ⛏ Fast Castle
33 2,170 10:42 16:04 30:24 ⛏ Fast Castle
30 2,025 12:05 19:08 38:08
22 1,440 11:38 16:22 34:01 ⛏ Fast Castle
21 1,380 11:07 17:36 34:54 ⛏ Fast Castle
21 1,376 11:19 17:15 34:30 ⛏ Fast Castle
13 862 12:53 18:54 46:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,715 26,295 25,825 900 111,735 121,731
26,025 46,295 29,075 5,220 106,615 118,250
17,720 42,680 29,200 1,155 90,755 96,328
22,445 34,315 13,025 5,750 75,535 139,139
20,530 27,140 20,305 4,375 72,350 75,264
24,270 22,090 12,420 1,710 60,490 73,078
17,425 24,455 12,275 2,675 56,830 60,945
27,815 6,860 9,665 2,150 46,490 63,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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