AoeStats
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Black Forest

508516124Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 42m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
1053
+15
🇪🇬 Romans · Egypt
1026
+16
🇬🇧 Koreans · United Kingdom
985
+17
🇪🇸 Khmer · Spain
985
+17
🇧🇷 Georgians · Brazil
1063
-18
🇫🇮 Random · Finland
1022
-16
🇦🇷 Tatars · Argentina
1017
-16
🇺🇸 Britons · United States
982
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,299 13:37 17:28 34:40 ⛏ Fast Castle
24 1,012 10:34 17:29 31:38 ⛏ Fast Castle
21 914 10:30 15:19 29:11 ⛏ Fast Castle
18 758 12:09 20:57 38:24 ⛏ Fast Castle
16 678 12:12 20:58 33:09 ⛏ Fast Castle
15 646 12:59 18:52 34:12 ⛏ Fast Castle
14 598 12:59 19:39 35:43 ⛏ Fast Castle
12 518 13:36 19:12 35:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,155 22,405 10,375 1,200 51,135 64,924
14,060 22,165 11,200 850 48,275 50,134
21,345 17,210 5,300 1,700 45,555 55,441
19,840 13,842 8,985 2,310 44,977 49,145
20,870 9,728 10,485 3,020 44,103 47,349
17,445 16,586 6,975 1,395 42,401 44,140
11,795 11,700 8,910 2,150 34,555 44,959
11,400 11,669 5,715 1,800 30,584 37,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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