AoeStats
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QS Arena

503268337Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 42m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
1011
+17
🇨🇱 Italians · Chile
968
+19
🇨🇱 Persians · Chile
961
+19
🇨🇱 Celts · Chile
961
+19
🇬🇧 Goths · United Kingdom
1073
-20
🇪🇬 Romans · Egypt
1045
-19
🇲🇽 Gurjaras · Mexico
1019
-18
🇨🇴 Slavs · Colombia
1002
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,383 9:17 13:42 27:58 ⚔ FC into Archers
31 1,305 7:51 12:06 36:31 ⛏ Fast Castle
26 1,105 8:26 13:06 30:05 ⛏ Fast Castle
20 844 11:45 18:01 — ⛏ Fast Castle
20 863 7:14 11:51 29:04 ⛏ Fast Castle
20 861 8:46 20:45 34:07
16 666 9:47 14:56 — ⛏ Fast Castle
16 671 11:16 15:32 26:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,160 13,000 11,620 2,150 47,930 60,375
19,020 15,355 9,030 2,350 45,755 49,525
11,875 14,025 10,635 900 37,435 46,498
15,305 9,275 4,770 1,600 30,950 40,381
16,645 7,430 5,030 885 29,990 35,659
14,155 11,370 2,725 850 29,100 38,195
11,070 7,544 4,420 1,530 24,564 25,492
3,325 7,960 3,345 195 14,825 15,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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