AoeStats
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QS Arena

503265209Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 21m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1099
+16
🇬🇧 Goths · United Kingdom
1055
+18
🇪🇬 Romans · Egypt
1025
+20
🇫🇷 Huns · France
1007
+21
🇧🇷 Cumans · Brazil
1169
-21
🇦🇷 Franks · Argentina
1136
-20
🇦🇷 Magyars · Argentina
1077
-17
🇦🇷 Bohemians · Argentina
1055
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 876 10:02 14:46 — ⛏ Fast Castle
32 678 8:19 12:18 — ⛏ Fast Castle
31 659 8:35 12:09 — ⛏ Fast Castle
28 595 8:28 12:20 — ⛏ Fast Castle
21 452 8:31 12:53 — ⛏ Fast Castle
19 402 11:07 16:17 — ⛏ Fast Castle
15 310 9:51 14:36 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,800 4,475 200 300 11,775 12,484
5,350 4,180 250 335 10,115 11,955
5,025 4,520 200 200 9,945 11,288
3,675 4,540 1,325 100 9,640 10,294
4,275 3,990 740 200 9,205 10,146
4,505 3,020 675 315 8,515 10,414
3,500 2,160 1,025 1,305 7,990 8,737
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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