AoeStats
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MegaRandom

510211753Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 6m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
805
+10
🇨🇴 Malians · Colombia
760
+12
🇨🇳 Ethiopians · China
712
+14
🇧🇷 Franks · Brazil
679
+15
🇺🇸 Persians · United States
832
-19
🇨🇦 Romans · Canada
652
-12
🇨🇳 Chinese · China
634
-11
🇨🇦 Turks · Canada
556
-9
Player eAPM Actions Feudal Castle Imperial Opening
44 306 — — —
41 284 — — —
26 181 — — —
23 162 — — —
17 121 — — —
16 115 — — —
16 110 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 325 50 0 1,425 1,638
800 450 70 5 1,325 1,484
1,000 175 0 0 1,175 1,270
650 435 0 0 1,085 1,366
550 345 50 0 945 1,001
500 325 0 0 825 1,186
400 275 0 0 675 911
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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