AoeStats
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Arena

510209925Analyzed
4v4 RM · 23h ago on Sep 30, 2026· 12m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
866
+8
🇦🇷 Spanish · Argentina
843
+9
🇦🇷 Huns · Argentina
829
+9
🇨🇳 Ethiopians · China
631
+17
🇺🇸 Maya · United States
730
-13
🇨🇳 Ethiopians · China
725
-13
🇨🇦 Romans · Canada
662
-10
🇨🇦 Turks · Canada
563
-7
Player eAPM Actions Feudal Castle Imperial Opening
31 403 11:28 — —
31 395 11:54 — —
29 375 12:29 — —
27 342 11:01 — —
25 324 11:19 — —
24 314 11:43 — —
9 118 12:00 — —
4 56 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,800 630 0 0 3,430 4,059
2,000 975 0 5 2,980 3,704
1,950 925 50 0 2,925 3,503
1,900 750 0 0 2,650 3,369
1,500 830 0 0 2,330 3,187
1,650 625 0 0 2,275 2,847
1,500 250 0 0 1,750 3,326
50 100 0 0 150 149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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